Overview. Best Video Games of All Time - Page 70 - Metacritic . Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. No reliable utility as an anti-air due to its incredibly slow start-up. Legend. You don't like playing rude or bullying people with mids. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Data in [] represents values when fully charged. We'll take our She def needs buffs now. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Search Results - Showing 0 - 34 Of 129. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. 6P the dolphin so you can use rekkas to get your hard knockdown. Hits slightly behind Sol, allowing it to be used for cross-ups. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. More than other characters at least. Roman Cancels can be used to combo after it connects for even more damage. Also Snail is -24 on block. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. This page was last edited on 27 February 2023, at 20:20. Usually something like to a. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Bridget vs Sol Badguy Matchup Knowledge. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. For example, although May has the highest average win chance, she isn't number one in this chart. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. 12k matches is a lot, and 100 matches PER MU is not bad. In general, use low-commit moves like your K and P buttons. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Faust - 5.9. Wall Damage when hit raw is increased to 700 (900). Tools like these provide him with a strong neutral presence. Sol's strongest meterless ender for Wall Break. Toggle menu. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Key tool in frame traps, leading to some of Sol's highest damage. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Business as usual but just make sure you stay aware of Testament being able to use. Combos into 6S on crouching opponents and links into c.S on Counter Hit. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. 0% 100%. 13th overall. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Please keep in mind the matchup chart is subjective and not all players may agree. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Refer to the. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Links into c.S on Counter Hit for a decently powerful conversion. Don't take this seriously. I spent one month straight learning I-No. Wanna see me combo into 5K on Counter Hit? Wall bounces airborne opponents in the corner. Ideal combo ender and potential extender. 6S can be kara canceled into any special move. Here's how you can play Anji Mito in Guilty Gear Strive. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. There are a ton of interesting results that can be seen from this. Proper conditioning is a huge part of Sols gameplan. I think most interestingly is Leo. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Corner combo staple, and Sol's only disjointed air button. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Vote for Leo's tiers . He's too fast, period. Best Match. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Almost always abbreviated to TK. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Nagoriyuki - 5.6. Hits twice. Matchups. Best Match. Vote for Sol Badguy's tiers . It can clip him which puts him into a stagger state, allowing Ram to get in. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Resources. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Popularity. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. * Proration: Forced 75%. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. She does have, Ram on offense is usually business as usual. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. This can be combined with dash momentum to cover large distances extremely quickly. Sol lunges forward half-screen with a flaming straight punch. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Walk back Far Slash and jumping away can work well. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Indicates an entity that exists seperately from the character was spawned. The meaning of the symbols of / and /bet seen in a dream. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. The time before an attack is active including the first active frame. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Sol floats through the air before doing a diving punch. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Data in [] represents values on Clean Hit (All versions). Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Weird that I'd have them exactly reversed. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Can gatling from 5K, 2K, or c.S for a mix-up. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Sol leans forward and slams his sword into the ground. : 14 different dream interpretations related to the / and /bet you see in your dream. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Sol grips the opponent with his fist, detonating it with flames. Sol Badguy vs. May - 18. Testament - 4.9. Also links into 2K against crouching opponents, even at max range. A special type of blocking done by inputting a block immediately before blocking an attack. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Published on 3 Mar 2023. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. This is a very small sample size, so should be taken with a big spoon of salt. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. This opening is designed such that the attacker can easily counter the defender's attack with his own. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. This is a very momentum based matchup, first to break the wall usually wins. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. This attack is Sol's best point to use Roman Cancels in most combos. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Toggle search. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Either way, the opponent will be pushed away. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Due to it being a projectile, you can't do anything about it. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Match-up is in Nago's favor. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. What are the worst matchups in Strive at the moment? Situational whiff punish at best, funny "why not" move at worst. Standard strike throw stuff needs to be thought of here. It's not reliable to try going for these though. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. He is described as a noble vampire samurai who wields a bloodsucking blade. Can be varied in usage. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. An attack during the opponent's pressure, intended to interrupt it. It's risky but can work. The proportion of damage dealt on normal block. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Score - Sum of match-up values for this character. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Usually improves frame data against blocked moves or gives more meter than a normal block or both. Vote for tiers. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. This can be caused by crouching, certain moves, and being short. . Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. What does the symbols of / and /bet symbolize in a dream? Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. 236S has a use in this matchup. Baiken. All it takes is one bad neutral exchange and that can decide the entire match. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Credit: Arc System Works. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Shorter active window compared to the ground version. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. 12k matches is a lot, and 100 matches PER MU is not bad. Universal Sweep. Win rate. Did you mean? GIJ&IK - Desktop. Sol's command throw. Testament pressure is now something to worry about in this new patch, do not let them lock you down. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Strategy. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Sol grabs the opponent and headbutts them. Ram feasts on Zato once she gets in but this also goes both ways. Chipp. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Properties for opponent on block follow Level 4 rules. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Luckily for you, Ram has an annoying combo and great ways to get in. This can be caused by crouching, certain moves, and being short. Basic air jab that's fairly safe on whiff. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. sweep that can slip under many attacks. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. I love him so much. Second hit can Clean Hit at close range. Edit:I forgot to mention. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. Baiken is very nimble and annoying to deal with in the neutral. You should be gaining ground when you block it, not getting pushed back. ), but it's probably time to finally make an exception here. Has four active windows, but only hits once. Hits overhead, but is very reactable. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Hard knockdown on ground hit or Counter Hit. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Counter Hit state during recovery until landing. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. This is just a small project I took on out of interest. Nago's neutral is completely dictated by how much blood he has. Just be mindful that Chipp has. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. 8th overall. Slow but high reward anti-air that mainly sees use as combo filler. Sol Badguy's Guilty Gear Strive tier match ups. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space.